
PSEUDO-RANDOMIZED SCARES
The game's scare director evaluates how you move, which events have already appeared, and when to alternate tension with moments of relief.
Scene 1 of 4: The ritual chamber
NCSTUDIO · PROCEDURAL SURVIVAL HORROR
DREAM. SUFFER. REPEAT.
In 1982, a group of scientists dedicated to paranormal research developed a machine capable of inducing a psychically gifted patient into a dream state and linking their mind to a malignant object. Enter Case 36, uncover the truth behind Henrietta Kedward, and survive a nightmare that refuses to repeat itself.
Discover the caseTHE CASE BEGINS · 1982
In 1982, conventional methods were no longer enough for a group of scientists devoted to paranormal investigation. They created a machine capable of placing a psychically gifted patient into a controlled dream state and connecting that mind to a cursed object.
Project Nightmares investigates those objects, discovers the stories buried inside them, and attempts to put an end to the evil they contain.
You are one of those patients.
Case 36 begins with a toy marked by a dark and disturbing past. Through it, you become connected to Henrietta Kedward and are pulled into a nightmare set during her lifetime - surrounded by terror, mystery, and a house that never behaves exactly the same way twice.
Enter the dream. Discover the truth. Survive Henrietta Kedward.
THE HOUSE IS WATCHING
Its story is authored and linear. The uncertainty comes from the scares, events, threats, and procedural elements the game can place in your path.

The game's scare director evaluates how you move, which events have already appeared, and when to alternate tension with moments of relief.

Procedural elements change what the player encounters, so knowing a previous run or watching a stream does not remove the uncertainty.

Distinct behaviors force you to observe the environment, understand each threat, and react carefully.

Special objects reveal traces, messages, and entities that cannot be seen with the naked eye.

Layered objectives and puzzles of varying complexity guide the investigation through Henrietta's past.

Candlelight, spatial tension, sound design, thrown objects, disorientation, and lethal threats keep the player vulnerable.
WITH FEARDEMIC · PC & CONSOLES
Together with Feardemic, Project Nightmares expanded from PC to PlayStation, Xbox, and Nintendo Switch. Case 36 was also featured on the official PlayStation YouTube channel.
Watch the PlayStation featureTHE NIGHTMARE SPREAD
Players, streamers, and horror creators around the world have already entered Case 36. The featured videos below have accumulated millions of views - but watching someone else face the nightmare is not the same as entering it yourself.
Project Nightmares is already available across PC, PlayStation, Xbox, and Nintendo Switch. Do not miss the case that made the nightmare travel everywhere.
ARCHIVE / IN-GAME CAPTURES
Real scenes from Case 36. Select any image to inspect the archive.
EVA 2020
Released across PC and major consoles.


OFFICIAL DESTINATIONS
Choose a platform, visit the official sources, or join the Project Nightmares community.
CASE 36 IS WAITING
The machine is ready. Henrietta's nightmare is still waiting for its next patient.
Back to NCStudio