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Scene 1 of 4: The ritual chamber

NCSTUDIO · PROCEDURAL SURVIVAL HORROR

projectNIGHTMARESCASE 36: HENRIETTA KEDWARD

DREAM. SUFFER. REPEAT.

In 1982, a group of scientists dedicated to paranormal research developed a machine capable of inducing a psychically gifted patient into a dream state and linking their mind to a malignant object. Enter Case 36, uncover the truth behind Henrietta Kedward, and survive a nightmare that refuses to repeat itself.

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Begin the case

THE CASE BEGINS · 1982

A MACHINE BUILT
TO ENTER EVIL.

In 1982, conventional methods were no longer enough for a group of scientists devoted to paranormal investigation. They created a machine capable of placing a psychically gifted patient into a controlled dream state and connecting that mind to a cursed object.

Project Nightmares investigates those objects, discovers the stories buried inside them, and attempts to put an end to the evil they contain.

You are one of those patients.

Case 36 begins with a toy marked by a dark and disturbing past. Through it, you become connected to Henrietta Kedward and are pulled into a nightmare set during her lifetime - surrounded by terror, mystery, and a house that never behaves exactly the same way twice.

Enter the dream. Discover the truth. Survive Henrietta Kedward.

A candlelit stone ritual chamber with suspended crosses and kneeling figures
CASE FILE / 36THE NIGHTMARE REMEMBERS

THE HOUSE IS WATCHING

THE NIGHTMARE
DOES NOT REPEAT.

Its story is authored and linear. The uncertainty comes from the scares, events, threats, and procedural elements the game can place in your path.

An eye watching through the bars of a dark cell
01

PSEUDO-RANDOMIZED SCARES

The game's scare director evaluates how you move, which events have already appeared, and when to alternate tension with moments of relief.

A narrow ladder descending into a dark underground passage
02

A DIFFERENT RUN EACH TIME

Procedural elements change what the player encounters, so knowing a previous run or watching a stream does not remove the uncertainty.

A tall faceless creature reaching forward in a dark room
03

DIFFERENT ENEMIES

Distinct behaviors force you to observe the environment, understand each threat, and react carefully.

A shadowy workroom covered with bottles, notes, and occult drawings
04

CLUES BEYOND THE VISIBLE

Special objects reveal traces, messages, and entities that cannot be seen with the naked eye.

A candlelit dining table crowded with dishes inside the house
05

PUZZLES AND MISSIONS

Layered objectives and puzzles of varying complexity guide the investigation through Henrietta's past.

A first-person view holding a candle in a narrow wooden corridor
06

IMMERSIVE FIRST-PERSON HORROR

Candlelight, spatial tension, sound design, thrown objects, disorientation, and lethal threats keep the player vulnerable.

WITH FEARDEMIC · PC & CONSOLES

FROM PC TO
CONSOLES.

Together with Feardemic, Project Nightmares expanded from PC to PlayStation, Xbox, and Nintendo Switch. Case 36 was also featured on the official PlayStation YouTube channel.

Watch the PlayStation feature

THE NIGHTMARE SPREAD

PLAYED AND WATCHED
AROUND THE WORLD.

Players, streamers, and horror creators around the world have already entered Case 36. The featured videos below have accumulated millions of views - but watching someone else face the nightmare is not the same as entering it yourself.

Project Nightmares is already available across PC, PlayStation, Xbox, and Nintendo Switch. Do not miss the case that made the nightmare travel everywhere.

EVA 2020

RECOGNIZED FOR
ITS ATMOSPHERE.

Released across PC and major consoles.

EVA 2020 Best Art award mark
BEST ART AWARDEVA 2020
EVA 2020 Best Game finalist mark
FINALIST - BEST GAMEEVA 2020

CASE 36 IS WAITING

ENTER THE NIGHTMARE.

The machine is ready. Henrietta's nightmare is still waiting for its next patient.

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